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Packing Vertex Data into Hardware-Decompressible Textures
Journal article   Peer reviewed

Packing Vertex Data into Hardware-Decompressible Textures

Kin Chung Kwan, Xuemiao Xu, Liang Wan, Tien-Tsin Wong and Wai-Man Pang
IEEE transactions on visualization and computer graphics, Vol.24(5), pp.1705-1716
05/01/2018
Handle:
https://hdl.handle.net/20.500.12741/rep:11391
PMID: 28436877

Abstract

Computer Science, Software Engineering Science & Technology Vertex Data Compression Real-Time Rendering Hardware Texture Compression Permutation GPU Acceleration Computer Science Technology

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