Abstract
Previous studies (Godinez et al., 2024; Simonian & Brand, 2022) found that corrective feedback was more efficacious and preferred than positive feedback when learning to play novel dice games. However, best practice recommendations state to use a combination of positive and corrective (i.e., mixed) feedback. The purpose of this study was to extend previous research by comparing corrective to mixed feedback. Six participants (five women, one man; age ~21) played dice games with either corrective, mixed, or no feedback. Four of the six participants completed a preference phase with a novel game and two completed a best-treatment phase. All participants repeated the experiment with new games. Both feedback natures were effective for learning to play the various dice games. Participants mastered games with fewer average trials during the corrective (6.29) compared to the mixed (9.22) feedback condition and showed preference shifts across sets.