Abstract
The purpose of this exploratory study was to examine if the “EverQuest II” (EQII) (Sony Online Entertainment, 2004) players who spent the most time per week playing “EQII” also followed the same pattern as other addictive behaviors and experienced comorbid problems with substances or other behavioral addictions. The researcher posted on two forums catering to “EQII” players requesting survey participants. The researcher received 102 surveys with 93 valid responses. No significant relationship was found between the amount of time spent playing “EQII” and drinking alcohol, smoking tobacco, or gambling. A significant relationship was found between gaming addiction scores and age of participant with older participants more likely to have higher gaming addiction scores. Another significant relationship was found between gaming addiction and lying to friends or family about the amount of time spent on gaming.