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Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games
Conference proceeding

Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games

V.S Gordon and A Reda
2006 IEEE Symposium on Computational Intelligence and Games, pp.205-210
05/2006
Handle:
https://hdl.handle.net/20.500.12741/rep:4557

Abstract

Minimax techniques Iterative algorithms Acceleration Joining processes Humans Testing

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